It is a neat concept, though there are a couple of wrinkles that make exploring the dungeons more frustrating than enjoyable. It isn’t explained how this happened and Molly doesn’t seem to react at all when it first happens, but you learn to go for it once you enter the first M.C. The main gimmick of the dungeons is Molly’s ability to walk on almost any surface. Molly must travel to a series of dungeons, each with their own map, boss, and key item to collect, and the first one you get is essentially the Hookshot. The Legend of Zelda influences don’t stop there, either. This portion, along with the art design of the game, is designed to give players the strongest possible Wind Waker vibes possible. Lifting Circe’s curse requires Molly to steal a sandship and traverse the dunes just outside her small village. Rockface, she doesn’t seem upset about the curse as she goes about trying to lift it. ![]() We wanted to see Molly wrestle with her loneliness and isolation a bit more. ![]() ![]() There is something to be said for subtle storytelling, but Molly Medusa: Queen of Spit is a bit too hands-off, particularly in the opening moments.
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